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Bounding Box Computation with the GPU
Hoppe Subdivision
Noop's Odyssey
Tetrita
Bloom Tutorial
Flatland
PBRT Plug-Ins
Catmull-Clark Subdivision
PerfHUD ES
GLSLdemo
deLight
Color Charts
Bounding Box Computation with the GPU
gamedev.net article on how to compute a bounding box using DirectX 10
(go to article)
Hoppe Subdivision
Loop's subdivision with a small stellated dodecahedron
without moving old vertices
with creases as described by Hoppe et al in
Piecewise Smooth Surface Reconstruction
These images were generated with an OpenGL program that I wrote in vanilla C.
(hoppe.zip)
(hoppe.tar.gz)
Noop's Odyssey
silly game I wrote in my college days
(download Windows installer)
(watch a video)
tiny cross-platform OpenGL Tetris clone in C
(watch a video)
tetrita.tar.gz
328k
source code with unix line-endings
tetrita.zip
640k
includes win32 binary and source code
tetrita.exe
592k
standalone win32 binary
Bloom Tutorial
how to make bloom effects with OpenGL
(go to tutorial)
Flatland
2D physics library at SourceForge.net
(go to Flatland home page)
(watch a video)
PBRT Plug-Ins
union (no CSG)
difference
intersection
outputing PNG film
pbrt-1.02/film/
pngfilm.cpp
pbrt-1.02/win32/projects/
pngfilm.vcproj
CSG intersections
pbrt-1.02/accelerators/
csg.cpp
pbrt-1.02/win32/projects/
csg.vcproj
parameterized pbrtObjectInstance (useful with the CSG plug-in)
pbrt-1.02/core/
api.h
pbrt-1.02/core/
api.cpp
Catmull-Clark Subdivision
tiny C++ OpenGL program that demonstrates Catmull-Clark subdivision
(download source zip)
PerfHUD ES
NVIDIA's graphics debugger tool for embedded devices
(watch a video)
GLSLdemo
demo for GLSL shaders that I wrote at 3Dlabs
(watch a video)
deLight
demo for lighting techniques that I wrote at 3Dlabs
(watch a video)
Color Charts
color charts for programmers
(go to color charts)